Randomizer: Redux is a ground-up reconstruction of the Randomizer engine, designed to replace the legacy codebase with the optimized "GunKit" system. This version prioritizes hit registration, mobile-specific UI, and fluid movement mechanics such as sliding.
The following is a chronological history of the Redux branch, divided by its major development phases.
The Beta phase marked the transition from mechanical stability to content expansion, featuring high-profile crossovers and the introduction of dedicated team-based gamemodes.
| Version | Title | Key Highlights |
|---|---|---|
| Beta 2.1 | New Years Blessings | Showcase items (Dummy Creator), Ban Hammer return, and UI rewrite. |
| Beta 2 | Nightmare Before Christmas | Headless Horseman Boss Fight, QBU-88, and the long-awaited Showcase map. |
| Beta 1.2 | UGC Integration | First UGC item (Minigizer Guy), Fire Axe, and Illumina. |
| Beta 1.1 | Small Buffs & UI | Alpha UI legacy option, Megashark (Terraria), and Beta Tester badge. |
| Beta 1 | Movin' On | Movement Overhaul (Sliding), Team Deathmatch, and Item Asylum Crossover. |
The Alpha phase focused on porting Legacy favorites into the new engine and introducing the "Transformation" system.
Focused on "Kits," the Perks system, and the introduction of complex boss-tier items.
| Version | Title | Key Highlights |
|---|---|---|
| Alpha 9.1.1 | Interim Fixes | KS-23M and model optimizations for the Disk. |
| Alpha 9.1 | Locker Recode | Custom Death Sounds, Camera Sensitivity sliders, and Everfield Mall map. |
| Alpha 9 | Breath of Life | Perks System (Passive Reload), The Crucible, and Apocalyptica. |
| Alpha 8.2 | Stability Patch | Admin/VIP server button integration. |
| Alpha 8.1 | REDGRAVE Balance | Massive refinement of the DMC3-inspired transformation kit. |
| Alpha 8 | im straight gamin rn | Gamemodes (Fist Fight, One in the Chamber) and REDGRAVE kit. |
| Alpha 7.1 | Taunt Expansion | Garrys Mod and Miku Around taunts; Deagle headshot nerf. |
| Alpha 7 | Helpful UI | Weapon Tool-Tips, Reroll, and Improved Ballistics gamepasses. |
Focused on content density, the return of the Juggernaut, and mobile accessibility.
| Version | Title | Key Highlights |
|---|---|---|
| Alpha 6.1 | UI/Melee Patch | Cinderblock melee and underlying UI handling improvements. |
| Alpha 6 | so retro..... | Brickbattler Kit, Hammer & Chainsaw, and Mobile Aim Button. |
| Alpha 5.2 | OST Expansion | Four new official tracks and BFG/Jolt balancing. |
| Alpha 5.1 | Juggernaut Polish | Gravity Axe and Juggernaut-specific badges. |
| Alpha 5 | Massacre! | The Return of Juggernaut, Spectating, and the Thompson. |
| Alpha 4.4 | Ported Classics | Paintball Gun and Bashful Hammer. |
| Alpha 4.3 | Security & Maps | Warehouse and Four Seasons maps; reports system. |
| Alpha 4.2 | In-game Shop | Baton and "Map Vote" shop items. |
| Alpha 4.1 | AUG Buffs | Major damage and fire rate buffs to the AUG Duplex. |
| Alpha 4 | Big Content Drop | Sniper Nerfs, C4, Explosive Rifle, and Laser Minigun. |
The initial stage of rebuilding, primarily focused on crossovers and technical stability.
| Version | Title | Key Highlights |
|---|---|---|
| Alpha 3.2 | Stability | MP5-SD and stability improvements. |
| Alpha 3.1 | Boomba Buffs | Boomba implementation and TF2 Sniper charge bar. |
| Alpha 3 | Map Polish | Scoped Suppressed Revolver and blacklight Airsoft mode. |
| Alpha 2.NB.2 | Fixes | Gun Kit explosion hitreg improvements. |
| Alpha 2.NB.1 | The Nerfening | Extensive nerfs to the initial Nextbot release. |
| Alpha 2.NB | The Nextbottening | Nico's Nextbots Crossover. |
| Alpha 2 | Customization | User Profile stats, News UI, and official Kyronix OST. |
| Alpha 1.1.2 | Profiling | Visible tracked stats for players. |
| Alpha 1.1.1 | Even More Stuff | Ammobox drop-on-death and Chara's Knife. |
| Alpha 1.1 | Swag Content | 13 Ported Legacy weapons (BFG-50, Kolibri, etc.). |
| Alpha 1 | Foundation | First Redux build. Grease Gun, Golden Gun, and Retinazer. |
Redux's primary advantage over Legacy is the "GunKit." This system allows for:
Movement in Redux remained traditional until Beta 1, which introduced the Sliding mechanic. This allowed for momentum conservation, specifically beneficial when using self-launching items like the Rocket Jumper or Timebomb.
Unlike the randomized nature of Legacy, Redux introduced the Locker and Profile systems (Alpha 1.1.2/Alpha 2). This allowed players to track kills, select specific death sounds, and apply earned chat tags.